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Professor layton and the curious village puzzle 66
Professor layton and the curious village puzzle 66






professor layton and the curious village puzzle 66

As it happens with musicals, where people often wonder why the heck all the people sing, in Professor Layton games, it is required to have an equally high suspension of disbelief to truly experience and enjoy the plot and progress of the adventure. I don't have much of an opinion on it so make of it as you will.Readers probably remember that in the 90s, point-and-click adventures lived in a golden age: the King's Quest series, The Secret of Monkey Island and Myst are just fine examples of a large wave of games favoured by the high valuation of the plot and limited PC technology that got along with the characteristic interfaces.Īlthough not a pure point-and-click adventure, Professor Layton and the Curious Village is, at least, an admirable reminder of those games, with an amazingly similar interface and rhythm, but with much stronger emphasis on puzzles-and that's because the game itself revolves around puzzles.

professor layton and the curious village puzzle 66

I suppose that's one way to do a Layton stage.Ġ57 Ring Fit Trainer (Ring Fit Adventures) I'm not quite sure on how the transition would work though, whether its like other traveling stages like Delfino Plaza, or you just seamlessly get transitioned to them like Castle Siege or how screen transitions work in the 3DS Layton games. It would be much akin to how the exploration works in the Layton series, but as a Smash stage. In each area you can find a different set of Layton characters hanging around in the background, or perhaps maybe even find some hint coins whenever you interact with the terrain.

professor layton and the curious village puzzle 66

How it could be incorporated into Smash is perhaps have a set of arrows appear that you can attack (or have the shoe icon show up somewhere first beforehand) and then be able to transport to a different area of the town (if multiple arrows are hit at once, then the stage picks randomly to where to go). I suppose it doesn't really matter too much on what stage it is, whether its St Mystere or London etc.īut how about having Layton's stage work kind of like how you can explore the overworld in the original DS games? As in tapping Layton's shoe and having some arrows show up to where you can head to next. So here's this one stage idea that kind of popped out after playing the Spiral Mountain stage.








Professor layton and the curious village puzzle 66